Updated docs
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20080521
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--------
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arch/ogl/gr.c, arch/sdl/mouse.c, main/game.h: Make Screenshots over backbuffer; Implmented filtered mouse delta reading
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SConstruct, INSTALL.txt, README.txt: Updated docs
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20080520
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--------
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@ -30,7 +30,7 @@ Currently, the following variables are supported:
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'sharepath=DIR' (non-Mac OS *NIX only) use DIR for shared game data. (default: /usr/local/share/games/d1x-rebirth)
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'sdl_only=1' don't include OpenGL, use SDL-only instead
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'sdlmixer=1' (*NIX only) use SDL_Mixer for sound (includes external music support)
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'sdlmixer=1' use SDL_Mixer for sound (includes external music support)
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'shareware=1' build SHAREWARE version
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'asm=1' use ASSEMBLER code (only with sdl_only=1, requires NASM and x86)
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'debug=1' build DEBUG binary which includes asserts, debugging output, cheats and more output
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@ -105,10 +105,9 @@ Supported content:
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*
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HiRes Briefing Images and Fonts
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Available at:
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http://www.dxx-rebirth.de/download/dxx/res/d1x-rebirth_hires-briefings_v2.zip
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http://www.dxx-rebirth.de/download/dxx/res/d1x-rebirth_hires-fonts.zip
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To add those, copy them to subdirectory ‘hires/’.
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HiRes Briefings will be used automatically, HiRes Fonts can be activated with command-line switch ‘-hiresfont’.
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http://www.dxx-rebirth.de/download/dxx/res/d1x-rebirth-hires/dxx.zip
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To add those, copy the ZIP file to the D1X-Rebirth directory or - on *NIX systems - into Sharepath or ~/.d1x-rebirth.
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HiRes Briefings and fonts will be used automatically.
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The Mac data files are already hires.
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*
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@ -39,7 +39,9 @@ For example:
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*
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Record and play demos
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*
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OpenGL functions and Eyecandy like trilinear filtering, Transparency effects etc.
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OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
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*
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MP3/OGG/AIF/WAV Jukebox Support
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*
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everything else you know from DESCENT
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*
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@ -452,7 +452,7 @@ Help(PROGRAM_NAME + ', SConstruct file help:' +
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'sharepath=DIR' (non-Mac OS *NIX only) use DIR for shared game data. (default: /usr/local/share/games/d1x-rebirth)
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'sdl_only=1' don't include OpenGL, use SDL-only instead
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'sdlmixer=1' (*NIX only) use SDL_Mixer for sound (includes external music support)
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'sdlmixer=1' use SDL_Mixer for sound (includes external music support)
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'asm=1' use ASSEMBLER code (only with sdl_only=1, requires NASM and x86)
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'debug=1' build DEBUG binary which includes asserts, debugging output, cheats and more output
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'profiler=1' do profiler build
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