Move init_exploding_walls to level load
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a65533d477
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@ -162,9 +162,6 @@ void init_game()
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init_objects();
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init_objects();
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init_special_effects();
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init_special_effects();
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init_exploding_walls();
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Clear_window = 2; // do portal only window clear.
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Clear_window = 2; // do portal only window clear.
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}
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}
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@ -48,6 +48,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "robot.h"
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#include "robot.h"
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#include "bm.h"
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#include "bm.h"
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#include "menu.h"
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#include "menu.h"
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#include "fireball.h"
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#include "switch.h"
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#include "switch.h"
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#include "fuelcen.h"
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#include "fuelcen.h"
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#include "cntrlcen.h"
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#include "cntrlcen.h"
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@ -1241,6 +1242,7 @@ int load_level(const char * filename_passed)
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if (Gamesave_current_version < 5)
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if (Gamesave_current_version < 5)
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PHYSFSX_readInt(LoadFile); //was hostagetext_offset
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PHYSFSX_readInt(LoadFile); //was hostagetext_offset
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init_exploding_walls();
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#if defined(DXX_BUILD_DESCENT_II)
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#if defined(DXX_BUILD_DESCENT_II)
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if (Gamesave_current_version >= 8) { //read dummy data
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if (Gamesave_current_version >= 8) { //read dummy data
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PHYSFSX_readInt(LoadFile);
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PHYSFSX_readInt(LoadFile);
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