fix misspellings of NDEBUG
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@ -1,3 +1,7 @@
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2003-04-24 Ingo van Lil <inguin@gmx.de>
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* main/render.c: fix misspellings of NDEBUG
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0.2.1:
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2003-04-14 Bradley Bell <btb@icculus.org>
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@ -1,4 +1,4 @@
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/* $Id: render.c,v 1.15 2003-02-27 19:26:25 btb Exp $ */
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/* $Id: render.c,v 1.16 2003-04-24 18:15:36 btb Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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@ -2373,7 +2373,7 @@ void render_mine(int start_seg_num,fix eye_offset, int window_num)
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render_start_frame();
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#if defined(EDITOR) && !defined(NDEUBG)
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#if defined(EDITOR) && !defined(NDEBUG)
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if (Show_only_curside) {
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rotate_list(8,Cursegp->verts);
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render_side(Cursegp,Curside);
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@ -2552,7 +2552,7 @@ void render_mine(int start_seg_num,fix eye_offset, int window_num)
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// -- commented out by mk on 09/14/94...did i do a good thing?? object_render_targets();
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#ifdef EDITOR
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#ifndef NDEUBG
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#ifndef NDEBUG
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//draw curedge stuff
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if (Outline_mode) outline_seg_side(Cursegp,Curside,Curedge,Curvert);
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#endif
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