fix misspellings of NDEBUG

This commit is contained in:
Bradley Bell 2003-04-24 18:15:36 +00:00
parent b2ebf773ed
commit e00b7baa0d
2 changed files with 7 additions and 3 deletions

View file

@ -1,3 +1,7 @@
2003-04-24 Ingo van Lil <inguin@gmx.de>
* main/render.c: fix misspellings of NDEBUG
0.2.1:
2003-04-14 Bradley Bell <btb@icculus.org>

View file

@ -1,4 +1,4 @@
/* $Id: render.c,v 1.15 2003-02-27 19:26:25 btb Exp $ */
/* $Id: render.c,v 1.16 2003-04-24 18:15:36 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
@ -2373,7 +2373,7 @@ void render_mine(int start_seg_num,fix eye_offset, int window_num)
render_start_frame();
#if defined(EDITOR) && !defined(NDEUBG)
#if defined(EDITOR) && !defined(NDEBUG)
if (Show_only_curside) {
rotate_list(8,Cursegp->verts);
render_side(Cursegp,Curside);
@ -2552,7 +2552,7 @@ void render_mine(int start_seg_num,fix eye_offset, int window_num)
// -- commented out by mk on 09/14/94...did i do a good thing?? object_render_targets();
#ifdef EDITOR
#ifndef NDEUBG
#ifndef NDEBUG
//draw curedge stuff
if (Outline_mode) outline_seg_side(Cursegp,Curside,Curedge,Curvert);
#endif