Fold newdemo_record_primary_ammo in draw_hud
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3894c66b9b
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@ -3134,12 +3134,14 @@ void draw_hud()
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{
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{
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if (Newdemo_state == ND_STATE_RECORDING)
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if (Newdemo_state == ND_STATE_RECORDING)
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{
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{
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if (Primary_weapon == primary_weapon_index_t::VULCAN_INDEX)
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int ammo;
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newdemo_record_primary_ammo(get_local_player_vulcan_ammo());
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if ((Primary_weapon == primary_weapon_index_t::VULCAN_INDEX && (ammo = get_local_player_vulcan_ammo(), true))
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#if defined(DXX_BUILD_DESCENT_II)
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#if defined(DXX_BUILD_DESCENT_II)
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if (Primary_weapon == primary_weapon_index_t::OMEGA_INDEX)
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newdemo_record_primary_ammo(Omega_charge);
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(Primary_weapon == primary_weapon_index_t::OMEGA_INDEX && (ammo = Omega_charge, true))
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#endif
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#endif
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)
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newdemo_record_primary_ammo(ammo);
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newdemo_record_secondary_ammo(get_local_player_secondary_ammo()[Secondary_weapon]);
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newdemo_record_secondary_ammo(get_local_player_secondary_ammo()[Secondary_weapon]);
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}
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}
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if (PlayerCfg.HudMode == HudType::Hidden) // no hud, "immersion mode"
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if (PlayerCfg.HudMode == HudType::Hidden) // no hud, "immersion mode"
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