Merge commit 'Re-enable debug breaks' into unification/master
Requested by btb: https://github.com/dxx-rebirth/dxx-rebirth/pull/18
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commit
d5dcfd24bc
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@ -55,7 +55,8 @@ void timer_delay2(int fps)
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while (FrameLoop < 1000u/(GameCfg.VSync?MAXIMUM_FPS:fps))
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{
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u_int32_t tv_now = SDL_GetTicks();
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multi_do_frame(); // during long wait, keep packets flowing
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if (Game_mode & GM_MULTI)
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multi_do_frame(); // during long wait, keep packets flowing
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if (FrameStart > tv_now)
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FrameStart = tv_now;
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if (!GameCfg.VSync)
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@ -611,7 +611,8 @@ static void draw_automap(automap *am)
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am->t2 = timer_query();
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while (am->t2 - am->t1 < F1_0 / (GameCfg.VSync?MAXIMUM_FPS:GameArg.SysMaxFPS)) // ogl is fast enough that the automap can read the input too fast and you start to turn really slow. So delay a bit (and free up some cpu :)
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{
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multi_do_frame(); // during long wait, keep packets flowing
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if (Game_mode & GM_MULTI)
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multi_do_frame(); // during long wait, keep packets flowing
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if (!GameArg.SysNoNiceFPS && !GameCfg.VSync)
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timer_delay(F1_0>>8);
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timer_update();
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@ -404,7 +404,8 @@ void calc_frame_time()
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while (FrameTime < f1_0 / (GameCfg.VSync?MAXIMUM_FPS:GameArg.SysMaxFPS))
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{
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multi_do_frame(); // during long wait, keep packets flowing
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if (Game_mode & GM_MULTI)
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multi_do_frame(); // during long wait, keep packets flowing
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if (!GameArg.SysNoNiceFPS && !GameCfg.VSync)
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timer_delay(F1_0>>8);
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timer_update();
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