Added a new set of preset resolutions
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20080522
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--------
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main/menu.c: Added a new set of preset resolutions
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20080521
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--------
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arch/ogl/gr.c, arch/sdl/mouse.c, main/game.h: Make Screenshots over backbuffer; Implmented filtered mouse delta reading
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@ -447,8 +447,8 @@ void change_res_poll()
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void change_res()
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{
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newmenu_item m[13];
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u_int32_t modes[13];
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newmenu_item m[14];
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u_int32_t modes[14];
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int i = 0, mc = 0, num_presets = 0;
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char customres[16], aspect[16];
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int fullscreenc;
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@ -458,12 +458,13 @@ void change_res()
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x200"; m[mc].value = (Game_screen_mode == SM(320,200)); m[mc].group = 0; modes[mc] = SM(320,200); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x480"; m[mc].value = (Game_screen_mode == SM(640,480)); m[mc].group = 0; modes[mc] = SM(640,480); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x400"; m[mc].value = (Game_screen_mode == SM(320,400)); m[mc].group = 0; modes[mc] = SM(320,400); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x400"; m[mc].value = (Game_screen_mode == SM(640,400)); m[mc].group = 0; modes[mc] = SM(640,400); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "800x600"; m[mc].value = (Game_screen_mode == SM(800,600)); m[mc].group = 0; modes[mc] = SM(800,600); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1024x768"; m[mc].value = (Game_screen_mode == SM(1024,768)); m[mc].group = 0; modes[mc] = SM(1024,768); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1280x800"; m[mc].value = (Game_screen_mode == SM(1280,800)); m[mc].group = 0; modes[mc] = SM(1280,800); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1280x1024"; m[mc].value = (Game_screen_mode == SM(1280,1024)); m[mc].group = 0; modes[mc] = SM(1280,1024); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1440x900"; m[mc].value = (Game_screen_mode == SM(1440,900)); m[mc].group = 0; modes[mc] = SM(1440,900); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1600x1200"; m[mc].value = (Game_screen_mode == SM(1600,1200)); m[mc].group = 0; modes[mc] = SM(1600,1200); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1920x1200"; m[mc].value = (Game_screen_mode == SM(1920,1200)); m[mc].group = 0; modes[mc] = SM(1920,1200); mc++;
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num_presets = mc;
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m[mc].value=0; // make sure we count and reach the right selection
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