Do not allow to restore games while player is dead... again - to much trouble right now; Solving small display issue when fading out weapons which ran out of ammo
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D1X-Rebirth Changelog
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D1X-Rebirth Changelog
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20081121
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--------
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main/game.c: Do not allow to restore games while player is dead... again - to much trouble right now
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20081120
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20081120
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--------
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--------
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main/ai.c: When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow
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main/ai.c: When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow
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@ -2162,7 +2162,7 @@ void HandleGameKey(int key)
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}
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}
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case KEY_ALTED+KEY_F2: if (!Player_is_dead) state_save_all( 0 ); break; // 0 means not between levels.
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case KEY_ALTED+KEY_F2: if (!Player_is_dead) state_save_all( 0 ); break; // 0 means not between levels.
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case KEY_ALTED+KEY_F3: state_restore_all(1); break;
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case KEY_ALTED+KEY_F3: if (!Player_is_dead) state_restore_all(1); break;
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/*
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/*
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* Jukebox hotkeys -- MD2211, 2007
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* Jukebox hotkeys -- MD2211, 2007
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