Move Mike's temporary texture onto stack
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@ -23,14 +23,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*
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*
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*/
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*/
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#define VESA 0
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#define NUM_TMAPS 16
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#define HEADLIGHT_LIGHTING 0
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#define WIREFRAME 0
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#define PERSPECTIVE 1
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#include "pstypes.h"
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#include "pstypes.h"
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#include "maths.h"
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#include "maths.h"
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#include "vecmat.h"
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#include "vecmat.h"
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@ -54,7 +46,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define F15_5 (F1_0*15 + F0_5)
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#define F15_5 (F1_0*15 + F0_5)
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// Temporary texture map, interface from Matt's 3d system to Mike's texture mapper.
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// Temporary texture map, interface from Matt's 3d system to Mike's texture mapper.
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g3ds_tmap Tmap1;
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int Interpolation_method=0; // 0 = choose best method
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int Interpolation_method=0; // 0 = choose best method
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int Lighting_on=1; // initialize to no lighting
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int Lighting_on=1; // initialize to no lighting
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@ -842,6 +833,7 @@ void draw_tmap(grs_bitmap *bp,int nverts,const g3s_point *const *vertbuf)
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// Setup texture map in Tmap1
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// Setup texture map in Tmap1
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g3ds_tmap Tmap1;
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Tmap1.nv = nverts; // Initialize number of vertices
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Tmap1.nv = nverts; // Initialize number of vertices
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// div_numerator = DivNum; //f1_0*3;
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// div_numerator = DivNum; //f1_0*3;
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