Hide PF_UVS,PF_LS from OGL build
Only the SDL build uses them. Preprocess them out of the OGL build.
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@ -68,9 +68,9 @@ constexpr std::integral_constant<uint8_t, 1> PF_PROJECTED{}; //has been project
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constexpr std::integral_constant<uint8_t, 2> PF_OVERFLOW{}; //can't project
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constexpr std::integral_constant<uint8_t, 2> PF_OVERFLOW{}; //can't project
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#if !DXX_USE_OGL
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#if !DXX_USE_OGL
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constexpr std::integral_constant<uint8_t, 4> PF_TEMP_POINT{}; //created during clip
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constexpr std::integral_constant<uint8_t, 4> PF_TEMP_POINT{}; //created during clip
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#endif
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constexpr std::integral_constant<uint8_t, 8> PF_UVS{}; //has uv values set
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constexpr std::integral_constant<uint8_t, 8> PF_UVS{}; //has uv values set
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constexpr std::integral_constant<uint8_t, 16> PF_LS{}; //has lighting values set
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constexpr std::integral_constant<uint8_t, 16> PF_LS{}; //has lighting values set
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#endif
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//clipping codes flags
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//clipping codes flags
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