For new player, set ReticleSize to 0 which is the smallest size
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@ -4,6 +4,7 @@ D1X-Rebirth Changelog
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main/ai.c: Taking out one Assert in init_boss_segments() stopping the program if there is more than one boss in level - taking out because it's not fatal or unsafe to do that
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main/physics.c: Increasing the collision count for objects so there can be 8 for all objects; also do not increase count when colliding with a powerup as it should not change our movement
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main/playsave.c: For new player, set ReticleSize to 0 which is the smallest size
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20110122
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@ -86,7 +86,7 @@ int new_player_config()
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PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = CM_FULL_COCKPIT;
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PlayerCfg.ReticleType = RET_TYPE_CLASSIC;
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PlayerCfg.ReticleRGBA[0] = RET_COLOR_DEFAULT_R; PlayerCfg.ReticleRGBA[1] = RET_COLOR_DEFAULT_G; PlayerCfg.ReticleRGBA[2] = RET_COLOR_DEFAULT_B; PlayerCfg.ReticleRGBA[3] = RET_COLOR_DEFAULT_A;
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PlayerCfg.ReticleSize = 1;
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PlayerCfg.ReticleSize = 0;
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PlayerCfg.HudMode = 0;
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PlayerCfg.PersistentDebris = 0;
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PlayerCfg.PRShot = 0;
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