For new player, set ReticleSize to 0 which is the smallest size

This commit is contained in:
zicodxx 2011-01-23 18:22:10 +01:00
parent 5b6c028c60
commit b624e51c35
2 changed files with 2 additions and 1 deletions

View file

@ -4,6 +4,7 @@ D1X-Rebirth Changelog
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main/ai.c: Taking out one Assert in init_boss_segments() stopping the program if there is more than one boss in level - taking out because it's not fatal or unsafe to do that
main/physics.c: Increasing the collision count for objects so there can be 8 for all objects; also do not increase count when colliding with a powerup as it should not change our movement
main/playsave.c: For new player, set ReticleSize to 0 which is the smallest size
20110122
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View file

@ -86,7 +86,7 @@ int new_player_config()
PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = CM_FULL_COCKPIT;
PlayerCfg.ReticleType = RET_TYPE_CLASSIC;
PlayerCfg.ReticleRGBA[0] = RET_COLOR_DEFAULT_R; PlayerCfg.ReticleRGBA[1] = RET_COLOR_DEFAULT_G; PlayerCfg.ReticleRGBA[2] = RET_COLOR_DEFAULT_B; PlayerCfg.ReticleRGBA[3] = RET_COLOR_DEFAULT_A;
PlayerCfg.ReticleSize = 1;
PlayerCfg.ReticleSize = 0;
PlayerCfg.HudMode = 0;
PlayerCfg.PersistentDebris = 0;
PlayerCfg.PRShot = 0;