From b624e51c3520ef55c60e85f0c9eaed3349e36a43 Mon Sep 17 00:00:00 2001 From: zicodxx Date: Sun, 23 Jan 2011 18:22:10 +0100 Subject: [PATCH] For new player, set ReticleSize to 0 which is the smallest size --- CHANGELOG.txt | 1 + main/playsave.c | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index d939eb77b..aa8d39eec 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -4,6 +4,7 @@ D1X-Rebirth Changelog -------- main/ai.c: Taking out one Assert in init_boss_segments() stopping the program if there is more than one boss in level - taking out because it's not fatal or unsafe to do that main/physics.c: Increasing the collision count for objects so there can be 8 for all objects; also do not increase count when colliding with a powerup as it should not change our movement +main/playsave.c: For new player, set ReticleSize to 0 which is the smallest size 20110122 -------- diff --git a/main/playsave.c b/main/playsave.c index 053d9f17b..9c2c2f2d3 100644 --- a/main/playsave.c +++ b/main/playsave.c @@ -86,7 +86,7 @@ int new_player_config() PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = CM_FULL_COCKPIT; PlayerCfg.ReticleType = RET_TYPE_CLASSIC; PlayerCfg.ReticleRGBA[0] = RET_COLOR_DEFAULT_R; PlayerCfg.ReticleRGBA[1] = RET_COLOR_DEFAULT_G; PlayerCfg.ReticleRGBA[2] = RET_COLOR_DEFAULT_B; PlayerCfg.ReticleRGBA[3] = RET_COLOR_DEFAULT_A; - PlayerCfg.ReticleSize = 1; + PlayerCfg.ReticleSize = 0; PlayerCfg.HudMode = 0; PlayerCfg.PersistentDebris = 0; PlayerCfg.PRShot = 0;