Fixed forgotten MALLOC in g3_draw_morphing_model crashing game when rendering morphing robot (created from matcen for example)
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@ -359,6 +359,8 @@ bool g3_draw_morphing_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angve
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g3s_uvl morph_uvls[3];
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g3s_uvl morph_uvls[3];
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int i,ntris;
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int i,ntris;
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MALLOC(lrgb_list, g3s_lrgb, nv);
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//calculate light from surface normal
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//calculate light from surface normal
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if (glow_num < 0) //no glow
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if (glow_num < 0) //no glow
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{
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{
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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D1X-Rebirth Changelog
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20111125
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--------
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3d/interp.c: Fixed forgotten MALLOC in g3_draw_morphing_model crashing game when rendering morphing robot (created from matcen for example)
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20111124
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20111124
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--------
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--------
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main/collide.c, main/collide.h, main/fireball.c, main/game.c: Smoothed disabling of friendly fire to re-enable splash damage possible when friendly fire is disabled
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main/collide.c, main/collide.h, main/fireball.c, main/game.c: Smoothed disabling of friendly fire to re-enable splash damage possible when friendly fire is disabled
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