Propagate for variables in similar/editor/medwall.cpp

This commit is contained in:
Kp 2014-09-26 02:42:12 +00:00
parent 7b4e682668
commit b26bee1277

View file

@ -423,7 +423,6 @@ void close_wall_window()
int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd) int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd)
{ {
int i;
sbyte type; sbyte type;
fix DeltaTime; fix DeltaTime;
fix64 Temp; fix64 Temp;
@ -488,7 +487,7 @@ int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd)
// If any of the radio buttons that control the mode are set, then // If any of the radio buttons that control the mode are set, then
// update the corresponding key. // update the corresponding key.
//------------------------------------------------------------ //------------------------------------------------------------
for ( i=0; i < 4; i++ ) { for ( int i=0; i < 4; i++ ) {
if (GADGET_PRESSED(wd->keyFlag[i])) if (GADGET_PRESSED(wd->keyFlag[i]))
{ {
Walls[Cursegp->sides[Curside].wall_num].keys = 1<<i; // Set the ai_state to the cooresponding radio button Walls[Cursegp->sides[Curside].wall_num].keys = 1<<i; // Set the ai_state to the cooresponding radio button
@ -496,9 +495,9 @@ int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd)
} }
} }
} else { } else {
for (i = 0; i < 2; i++) for (int i = 0; i < 2; i++)
ui_checkbox_check(wd->doorFlag[i], 0); ui_checkbox_check(wd->doorFlag[i], 0);
for ( i=0; i < 4; i++ ) for ( int i=0; i < 4; i++ )
ui_radio_set_value(wd->keyFlag[i], 0); ui_radio_set_value(wd->keyFlag[i], 0);
} }
@ -512,7 +511,7 @@ int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd)
rval = 1; rval = 1;
} }
} else } else
for ( i=2; i < 3; i++ ) for ( int i=2; i < 3; i++ )
if (wd->doorFlag[i]->flag == 1) { if (wd->doorFlag[i]->flag == 1) {
wd->doorFlag[i]->flag = 0; // Tells ui that this button isn't checked wd->doorFlag[i]->flag = 0; // Tells ui that this button isn't checked
wd->doorFlag[i]->status = 1; // Tells ui to redraw button wd->doorFlag[i]->status = 1; // Tells ui to redraw button
@ -627,7 +626,6 @@ int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd)
// Restore all walls to original status (closed doors, repaired walls) // Restore all walls to original status (closed doors, repaired walls)
int wall_restore_all() int wall_restore_all()
{ {
int i, j;
range_for (auto &w, partial_range(Walls, Num_walls)) range_for (auto &w, partial_range(Walls, Num_walls))
{ {
if (w.flags & WALL_BLASTED) { if (w.flags & WALL_BLASTED) {
@ -640,11 +638,11 @@ int wall_restore_all()
w.flags &= ~WALL_DOOR_OPENING; w.flags &= ~WALL_DOOR_OPENING;
} }
for (i=0;i<Num_open_doors;i++) for (int i=0;i<Num_open_doors;i++)
wall_close_door_num(i); wall_close_door_num(i);
for (i=0;i<Num_segments;i++) for (int i=0;i<Num_segments;i++)
for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) { for (int j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
auto wall_num = Segments[i].sides[j].wall_num; auto wall_num = Segments[i].sides[j].wall_num;
if (wall_num != wall_none) if (wall_num != wall_none)
if ((Walls[wall_num].type == WALL_BLASTABLE) || if ((Walls[wall_num].type == WALL_BLASTABLE) ||
@ -652,7 +650,7 @@ int wall_restore_all()
Segments[i].sides[j].tmap_num2 = WallAnims[Walls[wall_num].clip_num].frames[0]; Segments[i].sides[j].tmap_num2 = WallAnims[Walls[wall_num].clip_num].frames[0];
} }
for (i=0;i<Num_triggers;i++) for (int i=0;i<Num_triggers;i++)
Triggers[i].flags |= TRIGGER_ON; Triggers[i].flags |= TRIGGER_ON;
Update_flags |= UF_GAME_VIEW_CHANGED; Update_flags |= UF_GAME_VIEW_CHANGED;
@ -666,8 +664,6 @@ int wall_remove_side(segment *seg, short side)
{ {
segment *csegp; segment *csegp;
int lower_wallnum; int lower_wallnum;
int w, s, t, l, t1;
if (IS_CHILD(seg->children[side]) && IS_CHILD(seg->sides[side].wall_num)) { if (IS_CHILD(seg->children[side]) && IS_CHILD(seg->sides[side].wall_num)) {
csegp = &Segments[seg->children[side]]; csegp = &Segments[seg->children[side]];
auto Connectside = find_connect_side(seg, csegp); auto Connectside = find_connect_side(seg, csegp);
@ -686,22 +682,22 @@ int wall_remove_side(segment *seg, short side)
if (Walls[lower_wallnum+1].linked_wall != -1) if (Walls[lower_wallnum+1].linked_wall != -1)
Walls[Walls[lower_wallnum+1].linked_wall].linked_wall = -1; Walls[Walls[lower_wallnum+1].linked_wall].linked_wall = -1;
for (w=lower_wallnum;w<Num_walls-2;w++) for (int w=lower_wallnum;w<Num_walls-2;w++)
Walls[w] = Walls[w+2]; Walls[w] = Walls[w+2];
Num_walls -= 2; Num_walls -= 2;
for (s=0;s<=Highest_segment_index;s++) for (int s=0;s<=Highest_segment_index;s++)
if (Segments[s].segnum != segment_none) if (Segments[s].segnum != segment_none)
for (w=0;w<MAX_SIDES_PER_SEGMENT;w++) for (int w=0;w<MAX_SIDES_PER_SEGMENT;w++)
if (Segments[s].sides[w].wall_num > lower_wallnum+1) if (Segments[s].sides[w].wall_num > lower_wallnum+1)
Segments[s].sides[w].wall_num -= 2; Segments[s].sides[w].wall_num -= 2;
// Destroy any links to the deleted wall. // Destroy any links to the deleted wall.
for (t=0;t<Num_triggers;t++) for (int t=0;t<Num_triggers;t++)
for (l=0;l<Triggers[t].num_links;l++) for (int l=0;l<Triggers[t].num_links;l++)
if ((Triggers[t].seg[l] == seg-Segments) && (Triggers[t].side[l] == side)) { if ((Triggers[t].seg[l] == seg-Segments) && (Triggers[t].side[l] == side)) {
for (t1=0;t1<Triggers[t].num_links-1;t1++) { for (int t1=0;t1<Triggers[t].num_links-1;t1++) {
Triggers[t].seg[t1] = Triggers[t].seg[t1+1]; Triggers[t].seg[t1] = Triggers[t].seg[t1+1];
Triggers[t].side[t1] = Triggers[t].side[t1+1]; Triggers[t].side[t1] = Triggers[t].side[t1+1];
} }
@ -709,9 +705,9 @@ int wall_remove_side(segment *seg, short side)
} }
// Destroy control center links as well. // Destroy control center links as well.
for (l=0;l<ControlCenterTriggers.num_links;l++) for (int l=0;l<ControlCenterTriggers.num_links;l++)
if ((ControlCenterTriggers.seg[l] == seg-Segments) && (ControlCenterTriggers.side[l] == side)) { if ((ControlCenterTriggers.seg[l] == seg-Segments) && (ControlCenterTriggers.side[l] == side)) {
for (t1=0;t1<ControlCenterTriggers.num_links-1;t1++) { for (int t1=0;t1<ControlCenterTriggers.num_links-1;t1++) {
ControlCenterTriggers.seg[t1] = ControlCenterTriggers.seg[t1+1]; ControlCenterTriggers.seg[t1] = ControlCenterTriggers.seg[t1+1];
ControlCenterTriggers.side[t1] = ControlCenterTriggers.side[t1+1]; ControlCenterTriggers.side[t1] = ControlCenterTriggers.side[t1+1];
} }
@ -915,15 +911,13 @@ int wall_remove_door_flag(sbyte flag)
int bind_wall_to_control_center() { int bind_wall_to_control_center() {
int link_num; int link_num;
int i;
if (Cursegp->sides[Curside].wall_num == wall_none) { if (Cursegp->sides[Curside].wall_num == wall_none) {
editor_status("No wall at Curside."); editor_status("No wall at Curside.");
return 0; return 0;
} }
link_num = ControlCenterTriggers.num_links; link_num = ControlCenterTriggers.num_links;
for (i=0;i<link_num;i++) for (int i=0;i<link_num;i++)
if ((Cursegp-Segments == ControlCenterTriggers.seg[i]) && (Curside == ControlCenterTriggers.side[i])) { if ((Cursegp-Segments == ControlCenterTriggers.seg[i]) && (Curside == ControlCenterTriggers.side[i])) {
editor_status("Curside already bound to Control Center."); editor_status("Curside already bound to Control Center.");
return 0; return 0;
@ -1000,14 +994,13 @@ int wall_unlink_door()
int check_walls() int check_walls()
{ {
int w, seg, side, wall_count, trigger_count; int wall_count, trigger_count;
int w1;
count_wall CountedWalls[MAX_WALLS]; count_wall CountedWalls[MAX_WALLS];
char Message[DIAGNOSTIC_MESSAGE_MAX]; char Message[DIAGNOSTIC_MESSAGE_MAX];
int matcen_num; int matcen_num;
wall_count = 0; wall_count = 0;
for (seg=0;seg<=Highest_segment_index;seg++) for (int seg=0;seg<=Highest_segment_index;seg++)
if (Segments[seg].segnum != segment_none) { if (Segments[seg].segnum != segment_none) {
// Check fuelcenters // Check fuelcenters
matcen_num = Segments[seg].matcen_num; matcen_num = Segments[seg].matcen_num;
@ -1021,7 +1014,7 @@ int check_walls()
RobotCenters[matcen_num].segnum = seg; RobotCenters[matcen_num].segnum = seg;
} }
for (side=0;side<MAX_SIDES_PER_SEGMENT;side++) for (int side=0;side<MAX_SIDES_PER_SEGMENT;side++)
if (Segments[seg].sides[side].wall_num != wall_none) { if (Segments[seg].sides[side].wall_num != wall_none) {
CountedWalls[wall_count].wallnum = Segments[seg].sides[side].wall_num; CountedWalls[wall_count].wallnum = Segments[seg].sides[side].wall_num;
CountedWalls[wall_count].segnum = seg; CountedWalls[wall_count].segnum = seg;
@ -1039,7 +1032,7 @@ int check_walls()
} }
// Check validity of Walls array. // Check validity of Walls array.
for (w=0; w<Num_walls; w++) { for (int w=0; w<Num_walls; w++) {
if ((Walls[CountedWalls[w].wallnum].segnum != CountedWalls[w].segnum) || if ((Walls[CountedWalls[w].wallnum].segnum != CountedWalls[w].segnum) ||
(Walls[CountedWalls[w].wallnum].sidenum != CountedWalls[w].sidenum)) { (Walls[CountedWalls[w].wallnum].sidenum != CountedWalls[w].sidenum)) {
sprintf( Message, "Unmatched wall detected\nDo you wish to correct it?\n"); sprintf( Message, "Unmatched wall detected\nDo you wish to correct it?\n");
@ -1051,7 +1044,7 @@ int check_walls()
} }
trigger_count = 0; trigger_count = 0;
for (w1=0; w1<wall_count; w1++) { for (int w1=0; w1<wall_count; w1++) {
if (Walls[w1].trigger != -1) trigger_count++; if (Walls[w1].trigger != -1) trigger_count++;
} }
@ -1071,12 +1064,10 @@ int check_walls()
int delete_all_walls() int delete_all_walls()
{ {
char Message[DIAGNOSTIC_MESSAGE_MAX]; char Message[DIAGNOSTIC_MESSAGE_MAX];
int seg, side;
sprintf( Message, "Are you sure that walls are hosed so\n badly that you want them ALL GONE!?\n"); sprintf( Message, "Are you sure that walls are hosed so\n badly that you want them ALL GONE!?\n");
if (ui_messagebox( -2, -2, 2, Message, "YES!", "No" )==1) { if (ui_messagebox( -2, -2, 2, Message, "YES!", "No" )==1) {
for (seg=0;seg<=Highest_segment_index;seg++) for (int seg=0;seg<=Highest_segment_index;seg++)
for (side=0;side<MAX_SIDES_PER_SEGMENT;side++) for (int side=0;side<MAX_SIDES_PER_SEGMENT;side++)
Segments[seg].sides[side].wall_num = wall_none; Segments[seg].sides[side].wall_num = wall_none;
Num_walls=0; Num_walls=0;
Num_triggers=0; Num_triggers=0;
@ -1123,14 +1114,14 @@ void copy_group_walls(int old_group, int new_group)
group::segment_array_type_t::const_iterator bo = GroupList[old_group].segments.begin(); group::segment_array_type_t::const_iterator bo = GroupList[old_group].segments.begin();
group::segment_array_type_t::const_iterator bn = GroupList[new_group].segments.begin(); group::segment_array_type_t::const_iterator bn = GroupList[new_group].segments.begin();
group::segment_array_type_t::const_iterator eo = GroupList[old_group].segments.end(); group::segment_array_type_t::const_iterator eo = GroupList[old_group].segments.end();
int j,old_seg, new_seg; int old_seg, new_seg;
for (; bo != eo; ++bo, ++bn) for (; bo != eo; ++bo, ++bn)
{ {
old_seg = *bo; old_seg = *bo;
new_seg = *bn; new_seg = *bn;
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++) { for (int j=0; j<MAX_SIDES_PER_SEGMENT; j++) {
if (Segments[old_seg].sides[j].wall_num != wall_none) { if (Segments[old_seg].sides[j].wall_num != wall_none) {
Segments[new_seg].sides[j].wall_num = Num_walls; Segments[new_seg].sides[j].wall_num = Num_walls;
copy_old_wall_data_to_new(Segments[old_seg].sides[j].wall_num, Num_walls); copy_old_wall_data_to_new(Segments[old_seg].sides[j].wall_num, Num_walls);
@ -1150,7 +1141,6 @@ int Validate_walls=1;
// Make sure all wall/segment connections are valid. // Make sure all wall/segment connections are valid.
void check_wall_validity(void) void check_wall_validity(void)
{ {
int i, j;
int sidenum; int sidenum;
sbyte wall_flags[MAX_WALLS]; sbyte wall_flags[MAX_WALLS];
@ -1176,12 +1166,12 @@ void check_wall_validity(void)
} }
} }
for (i=0; i<MAX_WALLS; i++) for (int i=0; i<MAX_WALLS; i++)
wall_flags[i] = 0; wall_flags[i] = 0;
for (i=0; i<=Highest_segment_index; i++) { for (int i=0; i<=Highest_segment_index; i++) {
if (Segments[i].segnum != segment_none) if (Segments[i].segnum != segment_none)
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++) { for (int j=0; j<MAX_SIDES_PER_SEGMENT; j++) {
// Check walls // Check walls
auto wall_num = Segments[i].sides[j].wall_num; auto wall_num = Segments[i].sides[j].wall_num;
if (wall_num != wall_none) { if (wall_num != wall_none) {