diff --git a/similar/editor/medwall.cpp b/similar/editor/medwall.cpp index f488ab398..04ee1390f 100644 --- a/similar/editor/medwall.cpp +++ b/similar/editor/medwall.cpp @@ -423,7 +423,6 @@ void close_wall_window() int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd) { - int i; sbyte type; fix DeltaTime; fix64 Temp; @@ -488,7 +487,7 @@ int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd) // If any of the radio buttons that control the mode are set, then // update the corresponding key. //------------------------------------------------------------ - for ( i=0; i < 4; i++ ) { + for ( int i=0; i < 4; i++ ) { if (GADGET_PRESSED(wd->keyFlag[i])) { Walls[Cursegp->sides[Curside].wall_num].keys = 1<doorFlag[i], 0); - for ( i=0; i < 4; i++ ) + for ( int i=0; i < 4; i++ ) ui_radio_set_value(wd->keyFlag[i], 0); } @@ -512,7 +511,7 @@ int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd) rval = 1; } } else - for ( i=2; i < 3; i++ ) + for ( int i=2; i < 3; i++ ) if (wd->doorFlag[i]->flag == 1) { wd->doorFlag[i]->flag = 0; // Tells ui that this button isn't checked wd->doorFlag[i]->status = 1; // Tells ui to redraw button @@ -627,7 +626,6 @@ int wall_dialog_handler(UI_DIALOG *dlg, d_event *event, wall_dialog *wd) // Restore all walls to original status (closed doors, repaired walls) int wall_restore_all() { - int i, j; range_for (auto &w, partial_range(Walls, Num_walls)) { if (w.flags & WALL_BLASTED) { @@ -640,11 +638,11 @@ int wall_restore_all() w.flags &= ~WALL_DOOR_OPENING; } - for (i=0;ichildren[side]) && IS_CHILD(seg->sides[side].wall_num)) { csegp = &Segments[seg->children[side]]; auto Connectside = find_connect_side(seg, csegp); @@ -686,22 +682,22 @@ int wall_remove_side(segment *seg, short side) if (Walls[lower_wallnum+1].linked_wall != -1) Walls[Walls[lower_wallnum+1].linked_wall].linked_wall = -1; - for (w=lower_wallnum;w lower_wallnum+1) Segments[s].sides[w].wall_num -= 2; // Destroy any links to the deleted wall. - for (t=0;tsides[Curside].wall_num == wall_none) { editor_status("No wall at Curside."); return 0; } link_num = ControlCenterTriggers.num_links; - for (i=0;i