fixed copy/paste mistake
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D2X-Rebirth Changelog
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20120430
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--------
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main/net_udp.c: fixed copy/paste mistake
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20120427
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--------
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main/multi.c, main/multi.h: Similar to Network_new_game introduced imulti_new_game to exclusivly use in multi.c to execute stuff in new level only when starting a new game - for example resetting player ship inventory which is not supposed to happen on each level
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@ -2710,7 +2710,7 @@ void net_udp_read_endlevel_packet( ubyte *data, int data_len, struct _sockaddr s
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{
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kill_matrix[pnum][i] = GET_INTEL_SHORT(&(data[len])); len += 2;
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}
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if (Players[i].connected)
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if (Players[pnum].connected)
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Netgame.players[pnum].LastPacketTime = timer_query();
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}
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else
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