diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 51f6ac271..58452e6e5 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D2X-Rebirth Changelog +20120430 +-------- +main/net_udp.c: fixed copy/paste mistake + 20120427 -------- main/multi.c, main/multi.h: Similar to Network_new_game introduced imulti_new_game to exclusivly use in multi.c to execute stuff in new level only when starting a new game - for example resetting player ship inventory which is not supposed to happen on each level diff --git a/main/net_udp.c b/main/net_udp.c index 6121020a1..7c153ce13 100644 --- a/main/net_udp.c +++ b/main/net_udp.c @@ -2710,7 +2710,7 @@ void net_udp_read_endlevel_packet( ubyte *data, int data_len, struct _sockaddr s { kill_matrix[pnum][i] = GET_INTEL_SHORT(&(data[len])); len += 2; } - if (Players[i].connected) + if (Players[pnum].connected) Netgame.players[pnum].LastPacketTime = timer_query(); } else