Toggle console by KEY_SHIFTED+KEY_ESC again - as it should be
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@ -5,6 +5,7 @@ D2X-Rebirth Changelog
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2d/bitblt.c, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h, main/menu.c: Added feature to enable Anisotropic filtering is supported by hardware or driver; Reworked way of handling texture filtering information so ingame switching is possible again
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main/menu.c: When changing resolutions and Game_wind is present, send EVENT_WINDOW_ACTIVATE shortly so it's canvase will align to the new resolution seamlessly
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main/titles.c: For more consistency to original game, show descent(b).pcx before pilot selection if available; Generally use PATH_MAX for filename arrays in titles code
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main/console.c, main/inferno.c: Toggle console by KEY_SHIFTED+KEY_ESC again - as it should be
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20110115
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--------
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@ -177,7 +177,7 @@ int con_handler(window *wind, d_event *event)
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key = event_key_get(event);
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switch (key)
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{
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case KEY_CTRLED + KEY_ESC:
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case KEY_SHIFTEDED + KEY_ESC:
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switch (con_state)
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{
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case CON_STATE_OPEN:
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@ -282,7 +282,7 @@ int standard_handler(d_event *event)
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Quitting = 1;
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return 1;
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#endif
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case KEY_CTRLED + KEY_ESC:
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case KEY_SHIFTED + KEY_ESC:
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con_showup();
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return 1;
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}
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