Toggle console by KEY_SHIFTED+KEY_ESC again - as it should be

This commit is contained in:
zicodxx 2011-01-16 11:55:31 +01:00
parent a4e07c142b
commit af651ac749
3 changed files with 3 additions and 2 deletions

View file

@ -5,6 +5,7 @@ D2X-Rebirth Changelog
2d/bitblt.c, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h, main/menu.c: Added feature to enable Anisotropic filtering is supported by hardware or driver; Reworked way of handling texture filtering information so ingame switching is possible again
main/menu.c: When changing resolutions and Game_wind is present, send EVENT_WINDOW_ACTIVATE shortly so it's canvase will align to the new resolution seamlessly
main/titles.c: For more consistency to original game, show descent(b).pcx before pilot selection if available; Generally use PATH_MAX for filename arrays in titles code
main/console.c, main/inferno.c: Toggle console by KEY_SHIFTED+KEY_ESC again - as it should be
20110115
--------

View file

@ -177,7 +177,7 @@ int con_handler(window *wind, d_event *event)
key = event_key_get(event);
switch (key)
{
case KEY_CTRLED + KEY_ESC:
case KEY_SHIFTEDED + KEY_ESC:
switch (con_state)
{
case CON_STATE_OPEN:

View file

@ -282,7 +282,7 @@ int standard_handler(d_event *event)
Quitting = 1;
return 1;
#endif
case KEY_CTRLED + KEY_ESC:
case KEY_SHIFTED + KEY_ESC:
con_showup();
return 1;
}