Allow level progressing if playing the builtin mission with EDITOR compiled - only exit if Current_level_num is 0

This commit is contained in:
Chris Taylor 2012-04-17 15:04:18 +08:00
parent fa76bc657e
commit a5f9d3933d
2 changed files with 6 additions and 2 deletions

View file

@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20120417
--------
main/gameseq.c: Allow level progressing if playing the builtin mission with EDITOR compiled - only exit if Current_level_num is 0
20120416
--------
main/gameseq.c, main/multi.c, main/multi.h: fixed two bugs caused by recent Multiplayer cleanup: Set more player-death-related veriables outside of dead_player_end() when creating new ship as not covered in subfunction is Palyer_is_dead is not true; also init my own inventory properly in multi_prep_level to get our inventory straight after receiving netgame information

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@ -935,9 +935,9 @@ int AdvanceLevel(int secret_flag)
Control_center_destroyed = 0;
#ifdef EDITOR
if (PLAYING_BUILTIN_MISSION)
if (Current_level_num == 0)
{
return 0; //not a real level
return 1; //not a real level
}
#endif