diff --git a/CHANGELOG.txt b/CHANGELOG.txt index c6da187cc..e7a128991 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D1X-Rebirth Changelog +20120417 +-------- +main/gameseq.c: Allow level progressing if playing the builtin mission with EDITOR compiled - only exit if Current_level_num is 0 + 20120416 -------- main/gameseq.c, main/multi.c, main/multi.h: fixed two bugs caused by recent Multiplayer cleanup: Set more player-death-related veriables outside of dead_player_end() when creating new ship as not covered in subfunction is Palyer_is_dead is not true; also init my own inventory properly in multi_prep_level to get our inventory straight after receiving netgame information diff --git a/main/gameseq.c b/main/gameseq.c index 1e8edff36..9d7e7802d 100644 --- a/main/gameseq.c +++ b/main/gameseq.c @@ -935,9 +935,9 @@ int AdvanceLevel(int secret_flag) Control_center_destroyed = 0; #ifdef EDITOR - if (PLAYING_BUILTIN_MISSION) + if (Current_level_num == 0) { - return 0; //not a real level + return 1; //not a real level } #endif