Remove unused function expand_row
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@ -390,15 +390,6 @@ void game_draw_hud_stuff()
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}
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#if defined(DXX_BUILD_DESCENT_II)
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void expand_row(ubyte * dest, ubyte * src, int num_src_pixels )
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{
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int i;
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for (i = 0; i < num_src_pixels; i++) {
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*dest++ = *src;
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*dest++ = *src++;
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}
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}
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extern int SW_drawn[2], SW_x[2], SW_y[2], SW_w[2], SW_h[2];
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ubyte RenderingType=0;
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