Remove unused function tex_format_supported

This commit is contained in:
Kp 2012-06-30 19:16:55 +00:00
parent bc8f302b40
commit 22d006f525

View file

@ -1251,30 +1251,6 @@ void gr_flip(void)
glClear(GL_COLOR_BUFFER_BIT);
}
int tex_format_supported(int iformat,int format)
{
#ifndef OGLES
switch (iformat){
case GL_INTENSITY4:
if (!GameArg.DbgGlIntensity4Ok) return 0; break;
case GL_LUMINANCE4_ALPHA4:
if (!GameArg.DbgGlLuminance4Alpha4Ok) return 0; break;
case GL_RGBA2:
if (!GameArg.DbgGlRGBA2Ok) return 0; break;
}
if (GameArg.DbgGlGetTexLevelParamOk){
GLint internalFormat;
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, iformat, 64, 64, 0,
format, GL_UNSIGNED_BYTE, texbuf);//NULL?
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0,
GL_TEXTURE_INTERNAL_FORMAT,
&internalFormat);
return (internalFormat==iformat);
}else
#endif
return 1;
}
//little hack to find the nearest bigger power of 2 for a given number
int pow2ize(int x){
int i;