when entering secret level reset Control_center_destroyed when we start the level and not in between as it will break sending endlevel packets
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20110627
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--------
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main/switch.c: when entering secret level reset Control_center_destroyed when we start the level and not in between as it will break sending endlevel packets
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20110624
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--------
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main/net_udp.c: Fixed object sync for latecoming clients which was broken due to a very, very, VERY stupid mistake...
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@ -142,7 +142,6 @@ int check_trigger_sub(int trigger_num, int pnum)
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if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording
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Newdemo_state = ND_STATE_PAUSED;
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Control_center_destroyed = 0;
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#ifdef NETWORK
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if (Game_mode & GM_MULTI)
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multi_send_endlevel_start(1);
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@ -152,6 +151,7 @@ int check_trigger_sub(int trigger_num, int pnum)
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multi_do_protocol_frame(1, 1);
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#endif
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PlayerFinishedLevel(1); //1 means go to secret level
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Control_center_destroyed = 0;
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return 1;
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}
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