Fixed object sync for latecoming clients which was broken due to a very, very, VERY stupid mistake...

This commit is contained in:
zicodxx 2011-06-24 13:09:39 +02:00
parent a605c03076
commit 71caea4ee2
2 changed files with 5 additions and 1 deletions

View file

@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20110624
--------
main/net_udp.c: Fixed object sync for latecoming clients which was broken due to a very, very, VERY stupid mistake...
20110623
--------
main/hud.c: PlayerCfg.MultiMessages was supposed to only show messages of class HM_MULTI but turned out to only block HM_REDUNDANT, too. Fixed this copy/paste error of mine

View file

@ -2518,7 +2518,7 @@ void net_udp_process_packet(ubyte *data, struct _sockaddr sender_addr, int lengt
net_udp_read_sync_packet(data, length, sender_addr);
break;
case UPID_OBJECT_DATA:
if (multi_i_am_master() || length < UPID_MAX_SIZE || Network_status != NETSTAT_WAITING)
if (multi_i_am_master() || length > UPID_MAX_SIZE || Network_status != NETSTAT_WAITING)
break;
net_udp_read_object_packet(data);
break;