when entering secret level reset Control_center_destroyed when we start the level and not in between as it will break sending endlevel packets

This commit is contained in:
zicodxx 2011-06-27 18:17:04 +02:00
parent 71caea4ee2
commit 8c0c5d4d81
2 changed files with 5 additions and 1 deletions

View file

@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20110627
--------
main/switch.c: when entering secret level reset Control_center_destroyed when we start the level and not in between as it will break sending endlevel packets
20110624
--------
main/net_udp.c: Fixed object sync for latecoming clients which was broken due to a very, very, VERY stupid mistake...

View file

@ -142,7 +142,6 @@ int check_trigger_sub(int trigger_num, int pnum)
if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording
Newdemo_state = ND_STATE_PAUSED;
Control_center_destroyed = 0;
#ifdef NETWORK
if (Game_mode & GM_MULTI)
multi_send_endlevel_start(1);
@ -152,6 +151,7 @@ int check_trigger_sub(int trigger_num, int pnum)
multi_do_protocol_frame(1, 1);
#endif
PlayerFinishedLevel(1); //1 means go to secret level
Control_center_destroyed = 0;
return 1;
}