Remove write-only multi_protocol
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@ -89,7 +89,6 @@ struct _sockaddr
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};
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// PROTOCOL VARIABLES AND DEFINES
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extern int multi_protocol; // set and determinate used protocol
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enum class network_game_type : uint8_t
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{
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@ -720,15 +720,12 @@ window_event_result dispatch_menu_option(const netgame_menu_item_index select)
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switch (select)
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{
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case netgame_menu_item_index::start_new_multiplayer_game:
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multi_protocol = MULTI_PROTO_UDP;
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select_mission(mission_filter_mode::include_anarchy, menu_title{TXT_MULTI_MISSION}, net_udp_setup_game);
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break;
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case netgame_menu_item_index::join_multiplayer_game:
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multi_protocol = MULTI_PROTO_UDP;
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net_udp_manual_join_game();
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break;
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case netgame_menu_item_index::list_multiplayer_games:
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multi_protocol = MULTI_PROTO_UDP;
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net_udp_list_join_game(*grd_curcanv);
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break;
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default:
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@ -233,8 +233,6 @@ static void multi_send_message();
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namespace dcx {
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int multi_protocol=0; // set and determinate used protocol
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//do we draw the kill list on the HUD?
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show_kill_list_mode Show_kill_list = show_kill_list_mode::_1;
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int Show_reticle_name = 1;
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