diff --git a/common/main/multi.h b/common/main/multi.h index 021966b9a..419c5ba32 100644 --- a/common/main/multi.h +++ b/common/main/multi.h @@ -89,7 +89,6 @@ struct _sockaddr }; // PROTOCOL VARIABLES AND DEFINES -extern int multi_protocol; // set and determinate used protocol enum class network_game_type : uint8_t { diff --git a/similar/main/menu.cpp b/similar/main/menu.cpp index a55e52196..5f7fae7eb 100644 --- a/similar/main/menu.cpp +++ b/similar/main/menu.cpp @@ -720,15 +720,12 @@ window_event_result dispatch_menu_option(const netgame_menu_item_index select) switch (select) { case netgame_menu_item_index::start_new_multiplayer_game: - multi_protocol = MULTI_PROTO_UDP; select_mission(mission_filter_mode::include_anarchy, menu_title{TXT_MULTI_MISSION}, net_udp_setup_game); break; case netgame_menu_item_index::join_multiplayer_game: - multi_protocol = MULTI_PROTO_UDP; net_udp_manual_join_game(); break; case netgame_menu_item_index::list_multiplayer_games: - multi_protocol = MULTI_PROTO_UDP; net_udp_list_join_game(*grd_curcanv); break; default: diff --git a/similar/main/multi.cpp b/similar/main/multi.cpp index eebd9eb0d..a491a1f81 100644 --- a/similar/main/multi.cpp +++ b/similar/main/multi.cpp @@ -233,8 +233,6 @@ static void multi_send_message(); namespace dcx { -int multi_protocol=0; // set and determinate used protocol - //do we draw the kill list on the HUD? show_kill_list_mode Show_kill_list = show_kill_list_mode::_1; int Show_reticle_name = 1;