Pass object_base &to weapon_nearby
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@ -685,9 +685,9 @@ static csegptr_t powerup_nearby_aux(const vcsegptr_t segnum, powerup_type_t obje
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// ------------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------------
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// Return true if some powerup is nearby (within 3 segments).
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// Return true if some powerup is nearby (within 3 segments).
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static csegptr_t weapon_nearby(const vobjptr_t objp, powerup_type_t weapon_id)
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static csegptr_t weapon_nearby(const object_base &objp, powerup_type_t weapon_id)
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{
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{
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return powerup_nearby_aux(vcsegptr(objp->segnum), weapon_id, 2);
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return powerup_nearby_aux(vcsegptr(objp.segnum), weapon_id, 2);
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}
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}
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// ------------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------------
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