From 841b4933878d6cc457624466bddd4b252522bae4 Mon Sep 17 00:00:00 2001 From: Kp Date: Sat, 23 Apr 2016 17:59:47 +0000 Subject: [PATCH] Pass object_base &to weapon_nearby --- similar/main/fireball.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/similar/main/fireball.cpp b/similar/main/fireball.cpp index 5f50c9b6e..2dd1814b2 100644 --- a/similar/main/fireball.cpp +++ b/similar/main/fireball.cpp @@ -685,9 +685,9 @@ static csegptr_t powerup_nearby_aux(const vcsegptr_t segnum, powerup_type_t obje // ------------------------------------------------------------------------------------------------------ // Return true if some powerup is nearby (within 3 segments). -static csegptr_t weapon_nearby(const vobjptr_t objp, powerup_type_t weapon_id) +static csegptr_t weapon_nearby(const object_base &objp, powerup_type_t weapon_id) { - return powerup_nearby_aux(vcsegptr(objp->segnum), weapon_id, 2); + return powerup_nearby_aux(vcsegptr(objp.segnum), weapon_id, 2); } // ------------------------------------------------------------------------------------------------------