Clean whitespace in net_udp_get_new_player_num
net_udp_get_new_player_num used a strange indent convention. Normalize the whitespace to make parsing easier.
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@ -5612,31 +5612,31 @@ void net_udp_do_refuse_stuff (UDP_sequence_packet *their)
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}
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static int net_udp_get_new_player_num ()
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{
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if ( N_players < Netgame.max_numplayers)
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return (N_players);
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else
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{
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if ( N_players < Netgame.max_numplayers)
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return (N_players);
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else
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{
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// Slots are full but game is open, see if anyone is
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// disconnected and replace the oldest player with this new one
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int oldest_player = -1;
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fix64 oldest_time = timer_query();
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Assert(N_players == Netgame.max_numplayers);
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for (int i = 0; i < N_players; i++)
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{
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// Slots are full but game is open, see if anyone is
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// disconnected and replace the oldest player with this new one
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int oldest_player = -1;
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fix64 oldest_time = timer_query();
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Assert(N_players == Netgame.max_numplayers);
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for (int i = 0; i < N_players; i++)
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if ( (!Players[i].connected) && (Netgame.players[i].LastPacketTime < oldest_time))
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{
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if ( (!Players[i].connected) && (Netgame.players[i].LastPacketTime < oldest_time))
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{
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oldest_time = Netgame.players[i].LastPacketTime;
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oldest_player = i;
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}
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oldest_time = Netgame.players[i].LastPacketTime;
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oldest_player = i;
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}
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return (oldest_player);
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}
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}
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}
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return (oldest_player);
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}
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}
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void net_udp_send_extras ()
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{
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