D2X also needs the workaround for do_weapon_select
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@ -215,12 +215,11 @@ int player_has_weapon(int weapon_num, int secondary_flag)
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if (Weapon_info[weapon_index].ammo_usage <= Players[Player_num].vulcan_ammo)
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return_value |= HAS_AMMO_FLAG;
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}
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#if defined(DXX_BUILD_DESCENT_I)
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/* Hack to work around check in do_weapon_select */
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else
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return_value |= HAS_AMMO_FLAG;
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#if defined(DXX_BUILD_DESCENT_I)
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//added on 1/21/99 by Victor Rachels... yet another hack
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//fusion has 0 energy usage, HAS_ENERGY_FLAG was always true
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if(weapon_num==FUSION_INDEX)
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