From 7e6278bb0aeb7d33ee516b8066af0f943ca32c9e Mon Sep 17 00:00:00 2001 From: Kp Date: Sat, 21 Sep 2013 18:01:45 +0000 Subject: [PATCH] D2X also needs the workaround for do_weapon_select --- similar/main/weapon.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/similar/main/weapon.c b/similar/main/weapon.c index ce3004467..166605a3f 100644 --- a/similar/main/weapon.c +++ b/similar/main/weapon.c @@ -215,12 +215,11 @@ int player_has_weapon(int weapon_num, int secondary_flag) if (Weapon_info[weapon_index].ammo_usage <= Players[Player_num].vulcan_ammo) return_value |= HAS_AMMO_FLAG; } - -#if defined(DXX_BUILD_DESCENT_I) /* Hack to work around check in do_weapon_select */ else return_value |= HAS_AMMO_FLAG; +#if defined(DXX_BUILD_DESCENT_I) //added on 1/21/99 by Victor Rachels... yet another hack //fusion has 0 energy usage, HAS_ENERGY_FLAG was always true if(weapon_num==FUSION_INDEX)