Fix Descent display of primary weapon names
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2bcc7bb371
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@ -1363,6 +1363,8 @@ void hud_show_weapons(void)
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case SPREADFIRE_INDEX:
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case SPREADFIRE_INDEX:
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case PLASMA_INDEX:
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case PLASMA_INDEX:
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case FUSION_INDEX:
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case FUSION_INDEX:
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disp_primary_weapon_name = weapon_name;
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break;
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#if defined(DXX_BUILD_DESCENT_II)
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#if defined(DXX_BUILD_DESCENT_II)
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case HELIX_INDEX:
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case HELIX_INDEX:
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case PHOENIX_INDEX:
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case PHOENIX_INDEX:
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@ -1371,9 +1373,9 @@ void hud_show_weapons(void)
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case OMEGA_INDEX:
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case OMEGA_INDEX:
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sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE);
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sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE);
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convert_1s(weapon_str);
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convert_1s(weapon_str);
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#endif
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disp_primary_weapon_name = weapon_str;
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disp_primary_weapon_name = weapon_str;
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break;
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break;
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#endif
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#if defined(DXX_BUILD_DESCENT_II)
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#if defined(DXX_BUILD_DESCENT_II)
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case SUPER_LASER_INDEX: //no such thing as super laser
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case SUPER_LASER_INDEX: //no such thing as super laser
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