Add to help how to send a message to a specific player in Multiplayer; Removed NoBombs command as this is covered by the weapons selection in Multiplayer game creation
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@ -4,6 +4,7 @@ D1X-Rebirth Changelog
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SConstruct: Removing svnmicro as micro numbering option since SVN-revisions will not really represent logical numbering; Some cleaning for libs usage; Small cleanup
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SConstruct: Removing svnmicro as micro numbering option since SVN-revisions will not really represent logical numbering; Some cleaning for libs usage; Small cleanup
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SConstruct, main/multi.h, main/net_udp.c, main/net_udp.h, main/vers_id.h: Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS
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SConstruct, main/multi.h, main/net_udp.c, main/net_udp.h, main/vers_id.h: Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS
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main/game.c: Add to help how to send a message to a specific player in Multiplayer
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20100221
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20100221
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@ -775,7 +775,7 @@ void show_help()
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void show_netgame_help()
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void show_netgame_help()
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{
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{
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int nitems = 0;
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int nitems = 0;
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newmenu_item m[12];
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newmenu_item m[13];
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "F1\t THIS SCREEN";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "F1\t THIS SCREEN";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "ALT-F4\t SHOW RETICLE NAMES";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "ALT-F4\t SHOW RETICLE NAMES";
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@ -791,6 +791,7 @@ void show_netgame_help()
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "MULTIPLAYER MESSAGE COMMANDS:";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "MULTIPLAYER MESSAGE COMMANDS:";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "(*): TEXT\t SEND TEXT TO PLAYER (*)";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "kick: (*)\t KICK PLAYER (*) FROM GAME (Host-only)";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "kick: (*)\t KICK PLAYER (*) FROM GAME (Host-only)";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "KillReactor\t BLOW UP THE MINE (Host-only)";
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "KillReactor\t BLOW UP THE MINE (Host-only)";
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