redeclare main() 'the SDL way', make sure SDL.h is always included.

This commit is contained in:
Bradley Bell 2003-04-24 18:19:05 +00:00
parent e00b7baa0d
commit 62810b7ba6
2 changed files with 8 additions and 3 deletions

View file

@ -1,3 +1,8 @@
2003-04-24 Bradley Bell <btb@icculus.org>
* main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
is always included.
2003-04-24 Ingo van Lil <inguin@gmx.de> 2003-04-24 Ingo van Lil <inguin@gmx.de>
* main/render.c: fix misspellings of NDEBUG * main/render.c: fix misspellings of NDEBUG

View file

@ -1,4 +1,4 @@
/* $Id: inferno.c,v 1.60 2003-04-07 23:29:28 btb Exp $ */ /* $Id: inferno.c,v 1.61 2003-04-24 18:19:05 btb Exp $ */
/* /*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
@ -801,7 +801,7 @@ extern int Current_display_mode; //$$ there's got to be a better way than
#include "ui.h" #include "ui.h"
#endif #endif
#ifdef SDL_INPUT #ifndef __MSDOS__
#include <SDL.h> #include <SDL.h>
#endif #endif
@ -1173,7 +1173,7 @@ int Auto_exit = 0;
char Auto_file[128] = ""; char Auto_file[128] = "";
#endif #endif
int main(int argc,char **argv) int main(int argc, char *argv[])
{ {
int i, t; int i, t;
ubyte title_pal[768]; ubyte title_pal[768];