Reduce multi_do_effect_blowup stack usage

This commit is contained in:
Kp 2015-07-18 21:01:57 +00:00
parent 8887eeb1c2
commit 61d49de324

View file

@ -2192,7 +2192,7 @@ static void multi_do_effect_blowup(const playernum_t pnum, const ubyte *buf)
//create a dummy object which will be the weapon that hits
//the monitor. the blowup code wants to know who the parent of the
//laser is, so create a laser whose parent is the player
laser_info laser;
laser_parent laser;
laser.parent_type = OBJ_PLAYER;
laser.parent_num = pnum;