diff --git a/similar/main/multi.cpp b/similar/main/multi.cpp index c543b5836..1d24cfad9 100644 --- a/similar/main/multi.cpp +++ b/similar/main/multi.cpp @@ -2192,7 +2192,7 @@ static void multi_do_effect_blowup(const playernum_t pnum, const ubyte *buf) //create a dummy object which will be the weapon that hits //the monitor. the blowup code wants to know who the parent of the //laser is, so create a laser whose parent is the player - laser_info laser; + laser_parent laser; laser.parent_type = OBJ_PLAYER; laser.parent_num = pnum;