Centralize Windows drive change text
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@ -1671,48 +1671,29 @@ static int sound_menuset(newmenu *menu,const d_event &event, const unused_newmen
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case EVENT_NEWMENU_SELECTED:
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#ifdef USE_SDLMIXER
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#ifdef _WIN32
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#define WINDOWS_DRIVE_CHANGE_TEXT ".\nCTRL-D to change drive"
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#else
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#define WINDOWS_DRIVE_CHANGE_TEXT
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#endif
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if (citem == opt_sm_mtype3_lmpath)
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{
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static const file_extension_t ext_list[] = { "m3u", "" }; // select a directory or M3U playlist
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select_file_recursive(
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#ifndef _WIN32
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"Select directory or\nM3U playlist to\n play level music from",
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#else
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"Select directory or\nM3U playlist to\n play level music from.\n CTRL-D to change drive",
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#endif
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"Select directory or\nM3U playlist to\n play level music from" WINDOWS_DRIVE_CHANGE_TEXT,
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GameCfg.CMLevelMusicPath, ext_list, 1, // look in current music path for ext_list files and allow directory selection
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get_absolute_path, GameCfg.CMLevelMusicPath); // just copy the absolute path
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}
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else if (citem == opt_sm_cm_mtype3_file1_b)
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#ifndef _WIN32
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SELECT_SONG("Select main menu music", SONG_TITLE);
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#else
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SELECT_SONG("Select main menu music.\nCTRL-D to change drive", SONG_TITLE);
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#endif
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SELECT_SONG("Select main menu music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_TITLE);
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else if (citem == opt_sm_cm_mtype3_file2_b)
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#ifndef _WIN32
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SELECT_SONG("Select briefing music", SONG_BRIEFING);
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#else
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SELECT_SONG("Select briefing music.\nCTRL-D to change drive", SONG_BRIEFING);
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#endif
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SELECT_SONG("Select briefing music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_BRIEFING);
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else if (citem == opt_sm_cm_mtype3_file3_b)
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#ifndef _WIN32
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SELECT_SONG("Select credits music", SONG_CREDITS);
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#else
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SELECT_SONG("Select credits music.\nCTRL-D to change drive", SONG_CREDITS);
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#endif
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SELECT_SONG("Select credits music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_CREDITS);
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else if (citem == opt_sm_cm_mtype3_file4_b)
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#ifndef _WIN32
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SELECT_SONG("Select escape sequence music", SONG_ENDLEVEL);
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#else
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SELECT_SONG("Select escape sequence music.\nCTRL-D to change drive", SONG_ENDLEVEL);
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#endif
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SELECT_SONG("Select escape sequence music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_ENDLEVEL);
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else if (citem == opt_sm_cm_mtype3_file5_b)
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#ifndef _WIN32
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SELECT_SONG("Select game ending music", SONG_ENDGAME);
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#else
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SELECT_SONG("Select game ending music.\nCTRL-D to change drive", SONG_ENDGAME);
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#endif
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SELECT_SONG("Select game ending music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_ENDGAME);
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#endif
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rval = 1; // stay in menu
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break;
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