Reverting change from r1004 in automap.c code - was not meant to be commited - whoops
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@ -477,9 +477,7 @@ int automap_idle(window *wind, d_event *event, automap *am)
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}
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vm_angles_2_matrix(&tempm,&am->tangles);
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// vm_matrix_x_matrix(&am->viewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
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Objects[Players[Player_num].objnum].orient = am->viewMatrix = tempm;
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vm_matrix_x_matrix(&am->viewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
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if ( am->viewDist < ZOOM_MIN_VALUE ) am->viewDist = ZOOM_MIN_VALUE;
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if ( am->viewDist > ZOOM_MAX_VALUE ) am->viewDist = ZOOM_MAX_VALUE;
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