Propagate for variables in common/texmap/ntmap.cpp

This commit is contained in:
Kp 2014-09-28 22:12:51 +00:00
parent 2ad59572e0
commit 53bb4d8bb1

View file

@ -161,7 +161,6 @@ int succmod(int val,int modulus)
// -------------------------------------------------------------------------------------
void compute_y_bounds(g3ds_tmap *t, int *vlt, int *vlb, int *vrt, int *vrb,int *bottom_y_ind)
{
int i;
int min_y,max_y;
int min_y_ind;
int original_vrt;
@ -174,7 +173,7 @@ void compute_y_bounds(g3ds_tmap *t, int *vlt, int *vlb, int *vrt, int *vrb,int *
min_x = f2i(t->verts[0].x2d);
*bottom_y_ind = 0;
for (i=1; i<t->nv; i++) {
for (int i=1; i<t->nv; i++) {
if (f2i(t->verts[i].y2d) < min_y) {
min_y = f2i(t->verts[i].y2d);
min_y_ind = i;
@ -390,7 +389,7 @@ static void ntmap_scanline_lighted(grs_bitmap *srcb, int y, fix xleft, fix xrigh
static void ntexture_map_lighted(grs_bitmap *srcb, g3ds_tmap *t)
{
int vlt,vrt,vlb,vrb; // vertex left top, vertex right top, vertex left bottom, vertex right bottom
int topy,boty,y, dy;
int topy,boty,dy;
fix dx_dy_left,dx_dy_right;
fix du_dy_left,du_dy_right;
fix dv_dy_left,dv_dy_right;
@ -463,7 +462,7 @@ static void ntexture_map_lighted(grs_bitmap *srcb, g3ds_tmap *t)
next_break_left = f2i(v3d[vlb].y2d);
next_break_right = f2i(v3d[vrb].y2d);
for (y = topy; y < boty; y++) {
for (int y = topy; y < boty; y++) {
// See if we have reached the end of the current left edge, and if so, set
// new values for dx_dy and x,u,v
@ -651,7 +650,7 @@ static void ntmap_scanline_lighted_linear(grs_bitmap *srcb, int y, fix xleft, fi
void ntexture_map_lighted_linear(grs_bitmap *srcb, g3ds_tmap *t)
{
int vlt,vrt,vlb,vrb; // vertex left top, vertex right top, vertex left bottom, vertex right bottom
int topy,boty,y, dy;
int topy,boty,dy;
fix dx_dy_left,dx_dy_right;
fix du_dy_left,du_dy_right;
fix dv_dy_left,dv_dy_right;
@ -720,7 +719,7 @@ void ntexture_map_lighted_linear(grs_bitmap *srcb, g3ds_tmap *t)
next_break_left = f2i(v3d[vlb].y2d);
next_break_right = f2i(v3d[vrb].y2d);
for (y = topy; y < boty; y++) {
for (int y = topy; y < boty; y++) {
// See if we have reached the end of the current left edge, and if so, set
// new values for dx_dy and x,u,v
@ -815,8 +814,6 @@ void ntexture_map_lighted_linear(grs_bitmap *srcb, g3ds_tmap *t)
// -------------------------------------------------------------------------------------
void draw_tmap(grs_bitmap *bp,int nverts,g3s_point **vertbuf)
{
int i;
// These variables are used in system which renders texture maps which lie on one scanline as a line.
// fix div_numerator;
int lighting_on_save = Lighting_on;
@ -849,7 +846,7 @@ void draw_tmap(grs_bitmap *bp,int nverts,g3s_point **vertbuf)
// div_numerator = DivNum; //f1_0*3;
for (i=0; i<nverts; i++) {
for (int i=0; i<nverts; i++) {
g3ds_vertex *tvp = &Tmap1.verts[i];
g3s_point *vp = vertbuf[i];