diff --git a/common/texmap/ntmap.cpp b/common/texmap/ntmap.cpp index 132aee068..c28f277c4 100644 --- a/common/texmap/ntmap.cpp +++ b/common/texmap/ntmap.cpp @@ -161,7 +161,6 @@ int succmod(int val,int modulus) // ------------------------------------------------------------------------------------- void compute_y_bounds(g3ds_tmap *t, int *vlt, int *vlb, int *vrt, int *vrb,int *bottom_y_ind) { - int i; int min_y,max_y; int min_y_ind; int original_vrt; @@ -174,7 +173,7 @@ void compute_y_bounds(g3ds_tmap *t, int *vlt, int *vlb, int *vrt, int *vrb,int * min_x = f2i(t->verts[0].x2d); *bottom_y_ind = 0; - for (i=1; inv; i++) { + for (int i=1; inv; i++) { if (f2i(t->verts[i].y2d) < min_y) { min_y = f2i(t->verts[i].y2d); min_y_ind = i; @@ -390,7 +389,7 @@ static void ntmap_scanline_lighted(grs_bitmap *srcb, int y, fix xleft, fix xrigh static void ntexture_map_lighted(grs_bitmap *srcb, g3ds_tmap *t) { int vlt,vrt,vlb,vrb; // vertex left top, vertex right top, vertex left bottom, vertex right bottom - int topy,boty,y, dy; + int topy,boty,dy; fix dx_dy_left,dx_dy_right; fix du_dy_left,du_dy_right; fix dv_dy_left,dv_dy_right; @@ -463,7 +462,7 @@ static void ntexture_map_lighted(grs_bitmap *srcb, g3ds_tmap *t) next_break_left = f2i(v3d[vlb].y2d); next_break_right = f2i(v3d[vrb].y2d); - for (y = topy; y < boty; y++) { + for (int y = topy; y < boty; y++) { // See if we have reached the end of the current left edge, and if so, set // new values for dx_dy and x,u,v @@ -651,7 +650,7 @@ static void ntmap_scanline_lighted_linear(grs_bitmap *srcb, int y, fix xleft, fi void ntexture_map_lighted_linear(grs_bitmap *srcb, g3ds_tmap *t) { int vlt,vrt,vlb,vrb; // vertex left top, vertex right top, vertex left bottom, vertex right bottom - int topy,boty,y, dy; + int topy,boty,dy; fix dx_dy_left,dx_dy_right; fix du_dy_left,du_dy_right; fix dv_dy_left,dv_dy_right; @@ -720,7 +719,7 @@ void ntexture_map_lighted_linear(grs_bitmap *srcb, g3ds_tmap *t) next_break_left = f2i(v3d[vlb].y2d); next_break_right = f2i(v3d[vrb].y2d); - for (y = topy; y < boty; y++) { + for (int y = topy; y < boty; y++) { // See if we have reached the end of the current left edge, and if so, set // new values for dx_dy and x,u,v @@ -815,8 +814,6 @@ void ntexture_map_lighted_linear(grs_bitmap *srcb, g3ds_tmap *t) // ------------------------------------------------------------------------------------- void draw_tmap(grs_bitmap *bp,int nverts,g3s_point **vertbuf) { - int i; - // These variables are used in system which renders texture maps which lie on one scanline as a line. // fix div_numerator; int lighting_on_save = Lighting_on; @@ -849,7 +846,7 @@ void draw_tmap(grs_bitmap *bp,int nverts,g3s_point **vertbuf) // div_numerator = DivNum; //f1_0*3; - for (i=0; i