Remove unused return value of explode_badass_player
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@ -56,8 +56,7 @@ object *object_create_badass_explosion(object *objp, short segnum,
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object *explode_badass_weapon(object *obj,vms_vector *pos);
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// blows up the player with a badass explosion
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// return the explosion object
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object *explode_badass_player(object *obj);
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void explode_badass_player(object *obj);
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void explode_object(object *obj,fix delay_time);
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void do_explosion_sequence(object *obj);
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@ -333,9 +333,9 @@ static object *explode_badass_object(object *objp, fix damage, fix distance, fix
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//blows up the player with a badass explosion
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//return the explosion object
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object *explode_badass_player(object *objp)
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void explode_badass_player(object *objp)
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{
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return explode_badass_object(objp, F1_0*50, F1_0*40, F1_0*150);
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explode_badass_object(objp, F1_0*50, F1_0*40, F1_0*150);
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}
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