From 3ca0a6aca6bfa51d2e5458ddb3d82c8b4affe37e Mon Sep 17 00:00:00 2001 From: Kp Date: Thu, 2 Jan 2014 00:26:31 +0000 Subject: [PATCH] Remove unused return value of explode_badass_player --- common/main/fireball.h | 3 +-- similar/main/fireball.cpp | 4 ++-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/common/main/fireball.h b/common/main/fireball.h index a9c712b9d..3b6c67548 100644 --- a/common/main/fireball.h +++ b/common/main/fireball.h @@ -56,8 +56,7 @@ object *object_create_badass_explosion(object *objp, short segnum, object *explode_badass_weapon(object *obj,vms_vector *pos); // blows up the player with a badass explosion -// return the explosion object -object *explode_badass_player(object *obj); +void explode_badass_player(object *obj); void explode_object(object *obj,fix delay_time); void do_explosion_sequence(object *obj); diff --git a/similar/main/fireball.cpp b/similar/main/fireball.cpp index a78c1ca20..9095acd33 100644 --- a/similar/main/fireball.cpp +++ b/similar/main/fireball.cpp @@ -333,9 +333,9 @@ static object *explode_badass_object(object *objp, fix damage, fix distance, fix //blows up the player with a badass explosion //return the explosion object -object *explode_badass_player(object *objp) +void explode_badass_player(object *objp) { - return explode_badass_object(objp, F1_0*50, F1_0*40, F1_0*150); + explode_badass_object(objp, F1_0*50, F1_0*40, F1_0*150); }