Remove redundant pick_up_vulcan_ammo call

This is only hit if the call just refused to change the player's
ammunition count, and nothing has changed, so it will just refuse again.
This commit is contained in:
Kp 2022-02-05 13:30:56 +00:00
parent f5684ffda4
commit 39ca785fbe

View file

@ -616,10 +616,6 @@ int do_powerup(const vmobjptridx_t obj)
#endif
case POW_VULCAN_AMMO:
used = pick_up_vulcan_ammo(player_info);
#if defined(DXX_BUILD_DESCENT_I)
if (!used && !(Game_mode & GM_MULTI) )
used = pick_up_vulcan_ammo(player_info);
#endif
break;
case POW_HOMING_AMMO_1:
used = pick_up_secondary(player_info, HOMING_INDEX, 1, Controls);