From 39ca785fbe60c08545bd0d08880b94e49723e081 Mon Sep 17 00:00:00 2001 From: Kp Date: Sat, 5 Feb 2022 13:30:56 +0000 Subject: [PATCH] Remove redundant pick_up_vulcan_ammo call This is only hit if the call just refused to change the player's ammunition count, and nothing has changed, so it will just refuse again. --- similar/main/powerup.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/similar/main/powerup.cpp b/similar/main/powerup.cpp index 61ae29b97..3be42215e 100644 --- a/similar/main/powerup.cpp +++ b/similar/main/powerup.cpp @@ -616,10 +616,6 @@ int do_powerup(const vmobjptridx_t obj) #endif case POW_VULCAN_AMMO: used = pick_up_vulcan_ammo(player_info); -#if defined(DXX_BUILD_DESCENT_I) - if (!used && !(Game_mode & GM_MULTI) ) - used = pick_up_vulcan_ammo(player_info); -#endif break; case POW_HOMING_AMMO_1: used = pick_up_secondary(player_info, HOMING_INDEX, 1, Controls);