Reset the player object for the editor, since demo playback mucks it up
This commit is contained in:
parent
a5f9d3933d
commit
36aeba165a
|
@ -3,6 +3,7 @@ D1X-Rebirth Changelog
|
|||
20120417
|
||||
--------
|
||||
main/gameseq.c: Allow level progressing if playing the builtin mission with EDITOR compiled - only exit if Current_level_num is 0
|
||||
editor/med.c: Reset the player object for the editor, since demo playback mucks it up
|
||||
|
||||
20120416
|
||||
--------
|
||||
|
|
|
@ -447,6 +447,7 @@ void init_editor()
|
|||
|
||||
Viewer = ConsoleObject;
|
||||
slew_init(ConsoleObject);
|
||||
init_player_object();
|
||||
|
||||
Update_flags = UF_ALL;
|
||||
|
||||
|
|
Loading…
Reference in a new issue