Switch texture map y->boty
y is always equal to boty, but y will be limited to loop scope
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@ -557,7 +557,7 @@ static void ntexture_map_lighted(grs_bitmap *srcb, g3ds_tmap *t)
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// We can get lleft or lright out of bounds here because we compute dl_dy using fixed point values,
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// but we plot an integer number of scanlines, therefore doing an integer number of additions of the delta.
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ntmap_scanline_lighted(srcb,y,xleft,xright,uleft,uright,vleft,vright,zleft,zright,lleft,lright);
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ntmap_scanline_lighted(srcb,boty,xleft,xright,uleft,uright,vleft,vright,zleft,zright,lleft,lright);
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}
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@ -804,7 +804,7 @@ void ntexture_map_lighted_linear(grs_bitmap *srcb, g3ds_tmap *t)
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// We can get lleft or lright out of bounds here because we compute dl_dy using fixed point values,
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// but we plot an integer number of scanlines, therefore doing an integer number of additions of the delta.
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ntmap_scanline_lighted_linear(srcb,y,xleft,xright,uleft,uright,vleft,vright,lleft,lright);
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ntmap_scanline_lighted_linear(srcb,boty,xleft,xright,uleft,uright,vleft,vright,lleft,lright);
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}
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// fix DivNum = F1_0*12;
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