To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner
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@ -107,7 +107,7 @@ enum weapon_type_t
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#if defined(DXX_BUILD_DESCENT_I)
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#if defined(DXX_BUILD_DESCENT_I)
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#define HOMING_MAX_TRACKABLE_DOT (3*F1_0/4)
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#define HOMING_MAX_TRACKABLE_DOT (3*F1_0/4)
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#elif defined(DXX_BUILD_DESCENT_II)
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#elif defined(DXX_BUILD_DESCENT_II)
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#define HOMING_MAX_TRACKABLE_DOT (7*F1_0/8)
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#define HOMING_MAX_TRACKABLE_DOT (5*F1_0/7) // was (7*F1_0/8) but changed to compensate all the change from D2 to D1 trackong code
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#endif
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#endif
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#define HOMING_MIN_TRACKABLE_DOT (3*(F1_0 - HOMING_MAX_TRACKABLE_DOT)/4 + HOMING_MAX_TRACKABLE_DOT)
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#define HOMING_MIN_TRACKABLE_DOT (3*(F1_0 - HOMING_MAX_TRACKABLE_DOT)/4 + HOMING_MAX_TRACKABLE_DOT)
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#define HOMING_MAX_TRACKABLE_DIST (F1_0*250)
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#define HOMING_MAX_TRACKABLE_DIST (F1_0*250)
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@ -60,7 +60,7 @@ extern int multi_protocol; // set and determinate used protocol
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#define MULTI_PROTO_UDP 1 // UDP protocol
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#define MULTI_PROTO_UDP 1 // UDP protocol
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// What version of the multiplayer protocol is this? Increment each time something drastic changes in Multiplayer without the version number changes. Can be reset to 0 each time the version of the game changes
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// What version of the multiplayer protocol is this? Increment each time something drastic changes in Multiplayer without the version number changes. Can be reset to 0 each time the version of the game changes
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#define MULTI_PROTO_VERSION 4
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#define MULTI_PROTO_VERSION 5
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// PROTOCOL VARIABLES AND DEFINES - END
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// PROTOCOL VARIABLES AND DEFINES - END
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