Move */arch/include/event.h -> common/include/event.h
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/*
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* $Source: /cvsroot/dxx-rebirth/d2x-rebirth/arch/include/event.h,v $
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* $Revision: 1.1.1.1 $
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* $Author: zicodxx $
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* $Date: 2006/03/17 19:54:32 $
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*
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* Event header file
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*
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* $Log: event.h,v $
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* Revision 1.1.1.1 2006/03/17 19:54:32 zicodxx
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* initial import
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*
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* Revision 1.1 2001/01/28 16:10:57 bradleyb
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* unified input headers.
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*
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*
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*/
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#ifndef _EVENT_H
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#define _EVENT_H
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#include "maths.h"
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typedef enum event_type
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{
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EVENT_IDLE = 0,
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EVENT_QUIT,
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EVENT_JOYSTICK_BUTTON_DOWN,
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EVENT_JOYSTICK_BUTTON_UP,
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EVENT_JOYSTICK_MOVED,
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EVENT_MOUSE_BUTTON_DOWN,
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EVENT_MOUSE_BUTTON_UP,
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EVENT_MOUSE_DOUBLE_CLICKED,
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EVENT_MOUSE_MOVED,
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EVENT_KEY_COMMAND,
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EVENT_KEY_RELEASE,
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EVENT_WINDOW_ACTIVATED,
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EVENT_WINDOW_DEACTIVATED,
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EVENT_WINDOW_DRAW,
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EVENT_WINDOW_CLOSE,
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EVENT_WINDOW_CLOSED,
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EVENT_NEWMENU_DRAW, // draw after the newmenu stuff is drawn (e.g. savegame previews)
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EVENT_NEWMENU_CHANGED, // an item had its value/text changed
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EVENT_NEWMENU_SELECTED, // user chose something - pressed enter/clicked on it
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EVENT_UI_DIALOG_DRAW, // draw after the dialog stuff is drawn (e.g. spinning robots)
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EVENT_UI_GADGET_PRESSED, // user 'pressed' a gadget
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EVENT_UI_LISTBOX_MOVED,
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EVENT_UI_LISTBOX_SELECTED,
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EVENT_UI_USERBOX_DRAGGED
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} event_type;
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// A vanilla event. Cast to the correct type of event according to 'type'.
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typedef struct d_event
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{
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event_type type;
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} d_event;
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int event_init();
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// Sends input events to event handlers
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void event_poll();
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void event_flush();
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// Set and call the default event handler
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void set_default_handler(int (*handler)(d_event *event));
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int call_default_handler(d_event *event);
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// Send an event to the front window as first priority, then to the windows behind if it's not modal (editor), then the default handler
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void event_send(d_event *event);
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// Sends input, idle and draw events to event handlers
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void event_process();
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void event_toggle_focus(int activate_focus);
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// See how long we were idle for
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void event_reset_idle_seconds();
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fix event_get_idle_seconds();
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#endif
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